So, lets start off with some earlier work using an otl that I developed in Houdini that solves Gray-Scott reaction diffusion on points and meshes. It even works on a curve (polyline), which when combined with continuous resampling of the curve, makes for an interesting way to grow things. In the first two examples the curve is additionally converted to a ribbon before rendering (so that it becomes a little more than just a line):
This one has the simulation running on a surface, and deforming it:
Taking this idea a little further, this one is a strange mushroom that pushes up through some simple RBD objects:
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